Spectrobes Database

Spectrobes: Origins

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Spectrobes: Origins
Spectrobes Origins box
Release dates
NA: August 18, 2009
EU: September 18, 2009
AUS: October 4, 2009
JP: June 17, 2010
ESRB: E10+

Spectrobes: Origins (化石超進化 スペクトロブス:オリジンズ Kaseki Chōshinka Supekutorobusu: Orijinzu, "Fossil Super-Evolution Spectrobes: Origins") is the third game in Disney's Spectrobes series. The game was developed by Genki, published by Disney Interactive Studios, and released on the Wii, making it the only game in the series to be released for a home console. However, it is different from its predecessors in terms of gameplay and overall geist, owing largely to Genki developing this game rather than Jupiter and developing the game for the Wii console rather than the Nintendo DS handheld.


Some time after the events of Spectrobes: Beyond the Portals, the Krawl, under the leadership of Krux, have regrouped and are destroying entire planets at will. Somehow sensing that the Krawl are able to exploit portals throughout the Nanairo galaxy, Commander Grant issues a maximum force order to guard the portals.

Rallen and Jeena are ordered to investigate the portal gate at Sector W after reports of a magnetic anomaly come to their attention. Upon arrival, their ship is sucked into the portal after they lose control. They soon find themselves in an unknown galaxy and, after following a distress signal to a nearby planet, discover that the Krawl are also threatening this galaxy.

A planet consisting of a great mass of Krawl presents itself within the galaxy, bringing further danger to the safety of the people in general. A quick meeting with Radese, the village headman of Haven village reveals that the destruction of the Krawlosphere is impossible unless the Ultimate Form Spectrobe, Kaio is invoked. This process requires collecting 5 Shards of Kaio's fossil and presenting them at Mt. Awakening.

Rallen and Jeena eventually do so and defeat Krux with the help of the Spectrobes in the Krawlosphere. Kaio plays an important role in the plot, freezing the Krawlocore and destroying the entire planet. All is well and the two return to the Nanairo galaxy with Commander Grant in town


Gameplay has significantly changed from the previous two titles in terms of controls, but the game has three separate profiles: Non-linear exploration, encounter battles and excavation.

During most parts of the game, players can choose to control Rallen or Jeena when exploring certain areas, with the camera in a third-person perspective. Players can communicate with non-playable characters, use their Child Spectrobes to search for minerals or simply walk around. A total of 7 planets are available for exploration, each having a theme element (for example, Doldogo is a direct stand-in for the Plant element)

Encounter battles become the main element that differs from the past two games. Whenever a battle is initiated (either by ambush or collecting a black-coloured mineral), the screen darkens and the active Spectrobe Master summons the first Spectrobe assigned at Line Up. In other words, the role of the vortexes in the previous installments has been removed. Players control either Rallen or Jeena with the buttons on the Wii Remote and Nunchuck and give commands to the Spectrobes using vertical swings to attack or horizontal swings to call them back.

Finally, excavation is done at the lab in the Patrol Cruiser, however players now manipulate fossils differently; tools are selected and utilised with the Wii Remote which doubles as a cursor, whereas the Nunchuk attachment changes the angle of the fossil. 6 tools are available: Scanner, Laser, Drills, Bombs, Hammer and Blower, each having a different key task. Once successfully excavated, Spectrobes in fossil form are awakened using Wii Remote and Nunchuk shakes in sequential order, instead of using voice like in the previous games.


Spectrobes Origins Exploration Phase

Jeena and Tobasu

A major update to the Spectrobes creature system is the reassignment of elements. Instead of the Corona, Aurora and Flash categories, this game is the first to categorise Spectrobes into 5 elemental types, mainly Plant, Sky, Earth, Water and Fire. The process of Spectrobe evolution has been greatly simplified; instead of having triple criteriae for evolution (levels, minerals and battles), Spectrobes need only achieve a hard-set level and be fed with an Evolve Mineral, LVL 5 for Child Spectrobes and LVL 30 for Adult Spectro bes. In addition, the Kyptos item is added as a element-specific training device for use in the Incubator.


Battle controls Exploration controls
Spectrobes Origins Battle Phase Controls Spectrobes Origins Exploration Phase Controls 2


For a comprehensive list of characters in Spectrobes: Origins, please see the Wikipedia page regarding this topic.


Development of Spectrobes: Origins began when series producer Kentaro Hisai saw the potential for a battle and excavation system using the Wii Remote and Nunchuck, and he went to Genki's office in Tokyo to have them start development.[1] Spectrobes: Beyond the Portals was nearing the end of development at the time, and Jupiter had given Genki information on the series before starting development, allowing them to "quickly immerse itself in the Spectrobes universe."[2] The development of the game started The team spent two months developing a prototype excavation minigame, but it was scrapped since Hisai did not think it felt like a proper excavation. Afterward, Genki spent another month experimenting with how many polygons the Wii was capable of displaying and creating complex calculations within the system's limitations to create an excavation system that felt like the player was actually excavating a fossil encased in rock.[1]

With the movement of the series to a console, Genki saw fit to modify several aspects from the previous games, such as revamping the Property system and including two additional Properties (Sky and Earth) and redesigning certain aspects of some Spectrobes as they saw fit.[3] The creation of larger environments thanks to the more powerful Wii console compared to the Nintendo DS handheld also led to streamlining the excavation system, since the developers figured that "it would be quite a chore for the player to scan each section of the map for hidden objects to excavate."[4]

During development many options were considered for cooperative multiplayer, including online co-op, though local two-player co-op was ultimately decided on.[4] The developers also experimented with connecting Origins to the Nintendo DS games, but it was not feasible in the development cycle.[5]

See alsoEdit



  1. 1.0 1.1 Spectrobes_Origins (August 17, 2009). Breaking Through Rock with Willpower. IGN Boards. Retrieved April 16, 2015.
  2. Localizing Spectrobes: Origins. IGN Boards. Retrieved April 16, 2015.
  3. Available Now and Taking Your Questions. IGN Boards. Retrieved April 16, 2015
  4. 4.0 4.1 Spectrobes_Origins (August 14, 2009) Raising Spectrobes. IGN Boards. Retrieved April 16, 2015.
  5. Spectrobes_Origins (July 16, 2009). Welcome to the Spectrobes: Origins blog! IGN Boards. Retrieved April 16, 2015.

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