Spectrobes: Origins (化石超進化 スペクトロブス：オリジンズ Kaseki Chōshinka Supekutorobusu: Orijinzu, "Fossil Super-Evolution Spectrobes: Origins") is the third game in Disney's Spectrobes series. The game was developed by Genki, published by Disney Interactive Studios, and released on the Wii, making it the only game in the series to be released for a home console. However, it is different from its predecessors in terms of gameplay and overall geist, owing largely to Genki developing this game rather than Jupiter and developing the game for the Wii console rather than the Nintendo DS handheld.
Spectrobes: Origins takes place after Spectrobes: Beyond The Portals. After the defeat of Krux, the Krawl have regrouped and are destroying entire planets at will. Feeling that the Krawl are able to exploit portals throughout the Nanairo galaxy, Commander Grant issues a maximum force order to guard the portals. Rallen, Jeena, and Komainu are patrolling Sector W for possible Krawl activity when suddenly, a portal opens and roughly draws their ship into itself. Once they have regained consciousness, Rallen and Jeena discover that they have been transported to an entirely new galaxy called the Kaio System. They intercept an S.O.S. message from the nearby planet Wyterra, and decide to investigate.
Rallen and Jeena soon get caught up in a life or death mission to save the entire Kaio System from impending doom. As the story progresses they encounter individuals who have past ties to Commander Grant (one of whom is Krux, the Krawl Leader). Krux was once a Spectrobe Master, but he was corrupted by the Krawl while attempting to control their power. Krux is also responsible for the current assault on Kaio; his plan is to crash a Krawlosphere into Wyterra and rule Kaio as his own.
After acquiring the Five Shards of the legendary Beast King, and gaining access to the Krawlosphere Rallen, Jeena, and Commander Grant confront Krux. Rallen defeats but does not kill Krux in a duel and then uses the power of the "Beast King" (revealed to be the Ultimate Form Spectrobe named Kaio) to lethally freeze the Krawlosphere's core. Peace returns to Kaio and Rallen, Jeena, and Commander Grant return home to Nanairo.
Gameplay has significantly changed from the previous two titles in terms of controls, but the game has three separate profiles: Non-linear exploration, encounter battles and excavation.
During most parts of the game, players can choose to control Rallen or Jeena by switching between them at save points, with the camera in a third-person perspective. Players can communicate with non-playable characters, use their Child Spectrobes to search for minerals or simply walk around. Players can control their Child Spectrobes with the Wii Remote (flick to search, shake to return). Players can also access the Cosmolink menu, allowing them to switch weapons and adjust their current party. On the ship, players can view their Incubator and awaken or excavate Spectrobes, view the Database, use the Card Input system, or fly to a new planet.
Encounter battles become the main element that differs from the past two games. Whenever a battle is initiated (either by ambush or collecting a black-coloured mineral), the screen darkens and the active Spectrobe Master summons the first Spectrobe assigned at Line Up. In other words, the role of the vortexes in the previous installments has been removed. Players control either Rallen or Jeena with the buttons on the Wii Remote and Nunchuck and give commands to the Spectrobes using vertical swings to attack or horizontal swings to call them back.
Finally, excavation is done at the lab in the Patrol Cruiser, however players now manipulate fossils differently. tools are selected and utilised with the Wii Remote which doubles as a cursor, whereas the Nunchuk attachment changes the angle of the fossil, as the fossils are now rendered in 3D rather than being dug up in 2D. 6 tools are available: Scanner, Laser, Drills, Bombs, Hammer and Blower, each having a different key task. Once successfully excavated, Spectrobes in fossil form are awakened using Wii Remote and Nunchuk shakes in sequential order, instead of using voice like in the previous games.
A major change to the Spectrobes creature system is the reassignment of Properties. While the game still uses a "rock-paper-scissors"-style weakness system, instead of the Corona, Aurora and Flash system system, this game categorises Spectrobes and several Krawl into 5 elemental Properties: mainly Plant, Sky, Earth, Water and Fire. The process of Spectrobe evolution has been greatly simplified; instead of having triple criteria for evolution (levels, minerals and battles), Spectrobes need only achieve a hard-set level and be fed with an Evolve Mineral, LVL 5 for Child Spectrobes and LVL 30 for Adult Spectro bes. In addition, the Kyptos item is added as a element-specific training device for use in the Incubator.
|Battle controls||Exploration controls|
- Rallen - One of the two main protagonists. A hot-headed, young junior officer of the Nanairo Planetary Patrol and Spectrobe Master.
- Jeena - The main protagonist alongside and partner to Rallen. A mechanical engineer and analytical thinker in contrast to Rallen.
- Commander Grant - The head of the NPP. Acts suspiciously throughout the game, causing Rallen and Jeena to suspect something is going on.
- Kamtoga - The former partner of the previous Spectrobe Master in Kaio.
- Krux - Main antagonist and the cause of the Krawl appearing in Kaio. He appears across the Kaio system, terrorizing each planet, though for reasons unknown.
- Gretta - Chief of Verdant Village on Doldogo.
- Salia - Young daughter of Gretta.
- Neal - An explorer on Menahat.
- Dyrus - Chief of the
- Scout and Tidy - Robot caretakers of the Slayso tower.
- Main Article: List of Spectrobes in Spectrobes: Origins
Spectrobes: Origins features a total of 90 unique species of Spectrobes that the player can control. Of these, 60 are new, while 30 return from the previous two games. As stated above, the Property and evolution mechanics for the Spectrobes have been changed.
- Decaton - Mini-bosses on Doldogo, polluting the rivers.
- Savonek - Mini-boss on Menahat, fought when emerging in the desert.
- Grapatar - Mini-boss on the base floor of Slayso, having captured Scout.
- Windorix/Thundorix - Mini-bosses on Slayso when ascending the tower.
- Galgore - Boss Krawl of Wyterra.
- Drilzon - Boss Krawl of Doldogo.
- Gigardos - Boss Kraw of Kogoeria.
- Skessa - Boss Krawl of Menahat.
- Electrox - Boss Krawl on Slayso
- Gafing - Boss Krawl on Bahmud.
- Jado - Appears as a boss before awakening Kaio.
- Terragan and Krux - The bosses in the Krawlosphere.
- Darkroe - Extra boss during the second game.
Throughout the game, players explore seven planets within the Kaio system as they travel to find the Shards of a King, solve past mysteries, and defeat the Krawl. Most of the planets are themed after one of the five elements in the game (for example, Doldogo is the Jungle planet).
|Name of planet||Image||Description|
|Wyterra||A planet covered in grassy plains, and fifth planet in the Kaio system. As the capital planet of the Kaio system, it houses the planet's largest cities, among them Haven Village where Rallen and Jeena land.|
|Doldogo||The fourth planet, a small planet covered in dense jungles. The rivers near Haven Village where the player lands have been polluted by Krawl invaders, causing damage to the Tree of Life.|
|Kogoeria||The final and largest planet in the system, covered with ice and snow. Rallen and Jeena land near an explorer's camp headed by Kamtoga.|
|Menahat||The second planet in Kaio, covered by deserts and canyons. Rallen and Jeena land near the camp headed by Dyrus, which is being terrorized by a massive Krawl out in the desert.|
|Slayso||A small planet covered by stormy clouds and third planet, its most notable feature being a massive tower extending beyond the clouds.|
|Bahmud||The first planet in the Kaio system, covered with volcanoes and volcanic rock.|
|Krawlosphere||A massive, planet-sized conglomeration of Krawl.|
Development of Spectrobes: Origins began when series producer Kentaro Hisai saw the potential for a battle and excavation system using the Wii Remote and Nunchuck, and he went to Genki's office in Tokyo to have them start development. Spectrobes: Beyond the Portals was nearing the end of development at the time, and Jupiter had given Genki information on the series before starting development, allowing the developer to "quickly immerse itself in the Spectrobes universe." The team first spent two months developing a prototype excavation minigame, but it was scrapped since Hisai did not think it felt like a proper excavation. Afterward, Genki spent another month experimenting with how many polygons the Wii was capable of displaying and creating complex calculations within the system's limitations to create an excavation system that felt like the player was actually excavating a fossil encased in rock.
With the movement of the series to a console, Genki saw fit to modify several aspects from the previous games, such as revamping the Property system and including two additional Properties (Sky and Earth) and redesigning certain aspects of some Spectrobes as they saw fit. The creation of larger environments thanks to the more powerful Wii console compared to the Nintendo DS handheld also led to streamlining the excavation system, since the developers figured that "it would be quite a chore for the player to scan each section of the map for hidden objects to excavate."
During development many options were considered for cooperative multiplayer, including online co-op, though local two-player co-op was ultimately decided on. The developers also experimented with connecting Origins to the Nintendo DS games, but it was not feasible in the development cycle.
- For videos, see this video page.
- ↑ 1.0 1.1 Spectrobes_Origins (August 17, 2009). Breaking Through Rock with Willpower. IGN Boards. Retrieved April 16, 2015.
- ↑ Localizing Spectrobes: Origins. IGN Boards. Retrieved April 16, 2015.
- ↑ Available Now and Taking Your Questions. IGN Boards. Retrieved April 16, 2015
- ↑ 4.0 4.1 Spectrobes_Origins (August 14, 2009) Raising Spectrobes. IGN Boards. Retrieved April 16, 2015.
- ↑ Spectrobes_Origins (July 16, 2009). Welcome to the Spectrobes: Origins blog! IGN Boards. Retrieved April 16, 2015.